The player has a standard melee attack that reaches in front of them.
Jumping will allow the player vertical maneuverability. If the jump button is tapped the player will perform a short leap.
Dash allows the player to move forward a set distance at an increased speed.
An airborne player rushes downward destroying any enemies in their path on the way down, breaks designated floors and triggers designated buttons and knock-back enemies not in its direct path.
The player enters a state where performing a certain action does an enhanced version of that action at the cost of a resource.